Publisher:- |
Hewson Consultants Ltd |
Year of publication:- |
1984 |
Original Computer:- |
48K Sinclair Spectrum |
Sales:- |
6000+ |
Design & programming:- |
Clive Brooker |
Other formats:- |
None |
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Having completed the game Buggy, I decided to redo it from scratch,
but tried to make it look a lot more professional for its time. As a
novice, self taught programmer, it was a major undertaking that took
over 6 months, but as a hobby, time was unimportant. When close to
completion, it was time to send it to the publishers of the day and
await a response. The publisher Ocean (big in its day and became even
bigger) sent me a Royal Mail Special Delivery letter asking me to
contact them urgently! Sounded promising, but they told me that they
just needed to see a new car game from a new publisher before making
a decision. The new software house was Ultimate and the game was,
TransAM. Needless to say, Ocean declined the option and I eventually
agreed a contract with Hewson Consultants.
I must admit that this game has not passed the test of time very
well. The graphics are weak, as is the gameplay, but I did learn a
great deal whilst creating it, that hopefully led to better things to
come. However, back in 1983, the game was par for the course - just about. |
Take the controls of your car and drive it skillfully around the
circuit. Accelerate, decelerate, turn accurately left and right. |
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Knight Driver can be played in two different modes.
Press P for Professional. Lose one of 5 lives each time you steer off
the road.
Press L for Learner and you have limited time to complete the course.
Each time that you steer off the course, your speed drops back to
slow. The faster you go, the higher the score. |
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After pressing either P or L for professional of Learner (hold your
finger on these keys until the game starts), pressing the Enter Key
starts the car moving forward.
Shift
Z
Space
CTRL |
Rotate anticlockwise
Rotate clockwise
Accelerate
Decelerate |
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The pressing of a rotation key is only tested once each time the
frame is printed to the screen. The frame rate is dependant on the
speed of the car, hence the apparent sensitivity of the keys, becomes
greater as the car moves faster. This does make the car awkward to control.
When driving in Learner mode, keep your finger on the space bar to
accelerate as quickly as possible, after you lose speed when
colliding with an edge.
Always follow the correct route. There are invisible markers on the
road which are checked as you progress, which stop adding to your
score if you take a short cut!
References kindly reproduced
from The World of Spectrum |
Magazine |
Issue |
Type |
Crash |
5.84 page 36 |
Review |
Crash |
7.84 page 38 |
Letters |
Your Spectrum |
7.84 page 52 |
Review |
Sinclair User |
8.91 page 6 |
Cover
Game |
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may be reproduced without the prior consent of the author.
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© Clive Brooker 2001-2012,
2020 |
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